Resurrection

April 25, 2010

Resurrection is a 4-person project and basically a full fetched game. It is based on rough design spec written by a professional game designer. The main game consisted of a spaceship guided by the player from a top-down view that had to destroy enemy spaceships in order to collect just the right amount of energy to build an energy bomb and then fire that bomb at a crater.

Collecting energy, creating bombs and firing them at craters, is puzzling because they all depend of the three different colors the game uses to represent energy forms. E.g a blue crater needs a blue bomb to be destroyed and a blue bomb needs 50% green energy and 50% yellow energy to be created. Hence, destroying the enemies with the right colors and balancing the energy space the spaceship can have, is not trivial!!

We designed the game using Model-View-Controller design pattern which turned out to be extremely handy. We added several maps with different features and enemies with various characteristics, all with different difficulty levels.

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One Response to “Resurrection”

  1. noob_32x Says:

    Cool graphics dude!
    Pay more attention to the game specs next time..


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